This issue covers compute shaders, VFX, art, animation, tools and more. Enjoy! Character Art Workshop for Games - By Shayleen Hulbert - I have just released my own Character Art Workshop for FREE on ...
Furthermore, Mount and Blade 2 now supports Compute Shader Skinning and Particle Shading. By using Compute Shader Skinning, the team has moved the skinning calculations of skeletal meshes from the ...
PC game performance analysis has become dramatically more complex in the DirectX 12 and Vulkan era. Between asynchronous compute, hardware ray tracing, temporal reconstruction, frame generation, and ...
WebGPU gives the browser direct access to modern GPU capabilities — not just for rendering, but also for general-purpose ...
Unity have announced that Unity 4.3 is now available for the PlayStation 4. The latest version supports all the next gen features that the system is capable of, which includes compute shaders and ...
Microsoft has announced DirectX 12 Shader Model 6.9 along with a set of Direct3D 12 improvements that target both shader authoring and the runtime plumbing behind modern engines. The update is framed ...
(Editor's Note - this article requires additional formatting work and is incomplete) (Last modification: April 1st, 2002) The final output of any 3D graphics hardware consists of pixels. Depending on ...
The visual fidelity of PC video games has evolved at a breathtaking pace over the past three decades. What began as a handful of textured triangles rendered by rigid, purpose-built hardware has ...
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