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Echoes Of Wisdom Originally Starred Link, Until His Sword & Shield "Got In The Way"
Throughout the interview, the trio go on to discuss designing Zelda's outfit ā which is actually a holdover from when the game was developed with Link in mind (and he's wearing a hood in that first trailer, don't forget) ā as well as consideration for the story.
Legend of Zelda: Echoes of Wisdom started out as a dungeon creator game
In a new Q&A with Nintendo, Echoes of Wisdom's director Tomomi Sano (the first female director for the Zelda series), Satoshi Terada from the now-confirmed developer Grezzo and The Legend of Zelda producer Eiji Aonuma spoke more about how the upcoming release came to into being.
Zelda: Echoes of Wisdom Started Out as a Custom Dungeon Maker
According to Nintendo and Grezzo, there was once a version of The Legend of Zelda: Echoes of Wisdom that let you make your own dungeons.
Zelda: Echoes of Wisdom Is a Great Starter Zelda and a Return to Classic Form
New tricks and a classic style give Nintendo's latest Zelda a more casual, puzzly feel. And finally, Zelda's the star.
Zelda: Echoes of Wisdom Was Originally a Very Different Kind of Game
Zelda: Echoes of Wisdom didn't start out its development as one might expect, with a very different direction initially planned for the title.
Echoes of Wisdom started as a Zelda dungeon editor game
It might not have a level editor of its own, but The Legend of Zelda: Echoes of Wisdom started with an idea that was a lot like Mario Maker. On Monday, Nintendo published part one of its āAsk the Developerā series with long-time Zelda producer Eiji Aonuma and game directors Tomomi Sano and Satoshi Terada.
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on MSN
Oops, the new Zelda game is "8 times the size" of Link's Awakening because Nintendo and Echoes of Wisdom devs just couldn't help themselves
The Legend of Zelda: Echoes of Wisdom is the first ever mainline game with the titular princess in the driver's seat, the ...
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Zelda: Echoes Of Wisdom's Map Is Eight Times The Size Of Link's Awakening's
One big question mark in the minds of fans ahead of release is just how big the game world will actually be. Well, thanks to ...
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on MSN
After The Legend of Zelda: Echoes of Wisdom, itās time for Zelda Maker
Nintendo should eventually return to the dungeon-making game idea it had during the development of The Legend of Zelda: ...
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How Zelda became a first-time protagonist in her own series
An interview, part of Nintendoās āAsk the Developerā series, answers the question of how Zelda became a first-time ...
TechRaptor
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Nintendo Explains Why Zelda Is Echoes of Wisdom's Main Character
Nintendo's latest Ask the Developer interview shines a light on exactly why Princess Zelda is the protagonist of Echoes of ...
Inverse
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Nintendo Reveals How It Almost Gave Us the Zelda-Maker Everyone Wants
In a new interview, Nintendo reveals that 'The Legend of Zelda: Echoes of Wisdom' started as something much different, a ...
GameSpot
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The Legend Of Zelda: Echoes Of Wisdom Features Franchise's First Female Director
You probably haven't heard of Tomomi Sano before, but the Nintendo employee just broke a big barrier for The Legend of Zelda ...
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on MSN
Zelda games that can "fly in the face" of game design theory look like the future: Eiji Aonuma worried Echoes of Wisdom had "too much freedom," then added more freā¦
After the duology of Breath of the Wild and Tears of the Kingdom, The Legend of Zelda: Echoes of Wisdom finds a new way to ...
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Zelda: Echoes of Wisdom Interview Reveals Host of New Details, Including Confirmation of Series' First Woman Director
Echoes of Wisdom, it's been revealed that Grezzo is the elusive co-development studio behind the project, and Tomomi Sano is ...
Video Games Chronicle
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Satoshi Terada
Satoshi Terada is a Japanese game designer at Grezzo. Terada has worked on The Legend of Zelda remakes of Ocarina of Time, ...
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