When using the Internal shaders, the player’s hand still renders too close to the camera and clips into adjacent blocks. This happens even though J7_pre10 includes a fix for depth issues. The hand ...
When using built-in OptiFine shaders, the player's hand and lower arm clip into blocks when holding a sword and standing near ground-level blocks. This happens only with OptiFine shaders enabled.
Abstract: We present novel methods designed to elevate the realism of augmented reality (AR) applications focusing specifically on optical see-through devices. Our work integrates shadow rendering ...