Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
That'd seem like a lot for any game, but it feels especially surprising given No Man's Sky is on the cusp of its tenth ...
The idea of this plugin is offering a suite of useful tools to easily build the power grid of your games or environments. In my journey learning 3D environment art I discovered that a huge amount of ...