Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
Abstract: Autonomous agents rely on sensor data to construct representations of their environments, essential for predicting future events and planning their actions. However, sensor measurements ...
This is a foundational template for a 3D multiplayer game, developed in Godot Engine 4.5. It offers a starting structure for your next multiplayer project, including essential functionalities for ...
Abstract: Radio map estimation (RME), also known as spectrum cartography (SC), aims to estimate instantaneous signal power distribution over a certain space-frequency region. Recent RME approaches ...
An early grid battery was installed in the Atacama Desert in Chile 15 years ago. Now, as prices have tumbled, they are increasingly being used around the world. Andes Solar IV, one of the largest ...
When the first printed Bible map appeared in 1525, it was supposed to clarify the ancient world of scripture. Instead, the printer accidentally flipped it—placing the Mediterranean Sea on the wrong ...
Where will the power come from? As AI workloads explode and U.S. data center power demand races toward 134 GW by 2030, the industry faces a fundamental constraint: the grid can’t keep up. This deep ...