With this in mind I built 1-Pixel Pac-Man, the classic coin-op experience but with characters that consist of just one pixel. Playing a throw-back like this wouldn’t be the same without some ...
As one of the more iconic bugs in gaming history, reaching level 256 in the Pac-Man arcade game would cause half of the screen to be rendered in a jumbled mess. The left of the screen would appear ...
[Glen] is tackling this with a port of Pac Man to the Radio Shack Colour Computer ... instructions makes debugging much easier. Level 256 as seen in [Glen]’s port. There was plenty of hand ...